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DOORS Entity Tier List 2026 - All Roblox Entities Ranked

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If you're looking for a DOORS Entity Tier List, you've come to the right place. This ranking covers the major entities found in Roblox DOORS and rates them based on how difficult they are to survive, how complicated their mechanics are, and how much danger they create during a normal run.

The list below is designed as a quick reference for players who want to know which DOORS entities are the biggest threats. If you're using a DOORS Wiki to learn the game, this also gives you a simple way to compare entities without having to learn every mechanic first.

DOORS Entity Tier List

TierEntitiesDifficulty
S TierFigure, Ambush, Rush, SeekExtremely Difficult
A TierScreech, Halt, EyesVery Difficult
B TierDupe, Hide, SnareModerate
C TierTimothy, Jack, WindowLow
D TierOther low-threat encountersVery Low

This ranking focuses on practical survival difficulty, rather than how powerful an entity might appear. An entity can be annoying without being particularly dangerous, while another can be extremely deadly despite having a simple mechanic.

S Tier - Hardest DOORS Entities

Figure

Figure is one of the hardest entities in Roblox DOORS because players have to deal with it while completing objectives. It is highly sensitive to sound, so careless movement can quickly turn an otherwise safe situation into a dangerous one.

What makes Figure particularly difficult is the pressure it creates. You can't simply wait for the entity to disappear while ignoring the objective. You need to move carefully, keep track of Figure, and complete what you're doing without giving away your position.

For new players, Figure is easily one of the most important entities to learn.

Ambush

Ambush is more difficult than Rush for many players because its attack pattern requires better timing.

Instead of making one straightforward pass, Ambush can return several times. Leaving your hiding spot too early can therefore be just as dangerous as staying hidden for too long.

Once you understand its behavior, Ambush becomes much easier, but it still has one of the smallest margins for error in DOORS.

Rush

Rush is one of the most recognizable entities in DOORS and one of the first major threats players learn to deal with.

The basic counter is simple: recognize the warning signs and find a safe hiding place. The problem is that players don't always have much time to react.

Rush becomes especially dangerous for new players because hesitation is usually enough to end the run.

Seek

Seek turns the game into a chase rather than a hiding encounter. Players need to keep moving, follow the correct route, and avoid obstacles while the entity follows behind them.

The mechanic becomes easier with practice, but the first few encounters can be difficult because players have to make several decisions quickly.

A Tier - Dangerous but Manageable

Screech

Screech is particularly dangerous in dark areas because players need to notice its presence and react correctly.

It can be frustrating when you're already concentrating on another part of the room, but once you understand what to look for, Screech becomes much more predictable.

That's why it ranks below the S Tier entities.

Halt

Halt uses a different type of mechanic from Rush or Ambush. Instead of simply finding a hiding spot, players need to respond correctly during the encounter.

The first encounter can be confusing, but the difficulty drops significantly once the mechanic is familiar.

Eyes

Eyes punishes players who look directly at it. The mechanic itself isn't complicated, but it forces players to change how they normally move through a room.

Experienced players can usually deal with Eyes consistently, which keeps it in A Tier rather than S Tier.

B Tier - Situational Threats

Dupe

Dupe is dangerous because it punishes players for moving through doors without paying attention.

The best defense is simply to slow down and check the door before opening it. This makes Dupe much less threatening once you've learned the mechanic.

Hide

Hide is closely connected to the game's hiding mechanics. Staying in a hiding spot for too long can become dangerous, which means players need to know when to leave rather than assuming hiding is always safe.

Hide is especially important during encounters involving Rush or Ambush.

Snare

Snare can become a serious problem when players are already under pressure. It can interfere with movement and make it harder to react to another threat.

On its own, Snare is manageable, but stepping into the wrong area at the wrong time can make an encounter much more difficult.

C Tier - Lower-Threat Entities

Timothy

Timothy is better known for surprising players than for creating a complicated encounter. Once you know it exists, much of the surprise disappears.

It can still catch an inexperienced player off guard, but its overall impact is much lower than Figure, Rush, or Ambush.

Jack

Jack is another memorable encounter that relies heavily on surprise. Seeing it can be unsettling, especially during a first playthrough, but it generally doesn't require the same level of skill as the higher-ranked entities.

Window

Window is one of the less threatening encounters from a practical gameplay perspective. It is memorable and recognizable, but it doesn't normally put the same pressure on players as the major hostile entities.

Which DOORS Entity Is the Hardest?

There isn't one answer that applies to every player.

Figure is probably the biggest overall threat because its encounters combine stealth, movement, and objectives. Ambush can be harder for players who struggle with timing, while Seek is more difficult for players who have trouble with fast reactions and navigation.

For a general difficulty ranking, the four major threats are:

Figure > Ambush > Rush > Seek

However, your personal ranking may change as you become familiar with each entity.

How to Survive DOORS Entities

The easiest way to improve at Roblox DOORS is to learn each entity's mechanic rather than trying to react randomly.

Learn to recognize the warning signs for Rush, practice the timing required for Ambush, and stay calm during Seek chases. When dealing with Figure, focus on careful movement and avoid making unnecessary noise.

You should also avoid rushing through every door. Entities such as Dupe are designed to punish players who stop paying attention.

The more familiar you become with each encounter, the less intimidating the DOORS Entity Tier List becomes.

Final Ranking

The current practical ranking puts Figure, Ambush, Rush, and Seek at the top because they create the most demanding encounters for players.

  • S Tier: Figure, Ambush, Rush, Seek
  • A Tier: Screech, Halt, Eyes
  • B Tier: Dupe, Hide, Snare
  • C Tier: Timothy, Jack, Window

Keep in mind that this is a Roblox DOORS gameplay ranking, not an official ranking from the developers. New updates, floors, entities, or gameplay changes can affect how difficult individual encounters feel, so the tier list should be updated as the game evolves.